-[ San Andreas Interstate 420
]-

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[ Interstate Download Center ]
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| Version 0.75 (03/29/09) |
File Size |
Download Link |
| San An I420 V0.75 ZIP |
6,176KB (6.03mb) |
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| San An I420 V0.75 RAR |
4,070 KB (3.97mb) |
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| Version 0.5 |
File Size |
Download Link |
| San An I420 V0.5 ZIP |
5,393 KB (5.3mb) |
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| San An I420 V0.5 RAR |
3,652 KB (3.6mb) |
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[ About The Mod ]
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.. The San Andreas Interstate 420 Project (San An 420)
is a GTA:SA Addon Map Mod (not a TC) which places an Interstate
Grade highway around the border of the State of San Andreas.
It is a very straight 4 lane 'luxury' sized laned floating
highway system with only a few variations of elevation.
It features several different ramp designs, and will feature
other various features such as rest areas. In addition to
the interstate itself, this map mod places several 'new'
places around San Andreas.
| Opened Sections |
Closed / Under Development Sections |
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- San An 420 Main Roadway
- The Odie-Illspirit Memorial Tunnel
- The Legionaire Bridge
- Deathsquad Hydro
- Legionaire Construction Marina
- Centeria State Park
- El Quebrados Ramp
- Verdant Meadows Ramp
- North Las Ventura Ramp
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- The Waterdeep Death Arena
- Deathsquad Highway Plaza
- Angel Pine Ramp
- South Los Santos Ramp
- East Los Santos Ramp
- East Las Ventura Ramp
- South San Fierro Ramp
- North San FIerro Ramp
- Rest Areas
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[ Additional Zones ]
1. The Legionaire Bridge [Completed] at Los
Santos Bay: Original San An 420 Concept was to build new
highway structures on the already existing 'San Andreas'
highway system, and the Legionaire Bridge was the first
section to be built. This creates a double decker 4 lane
suspension bridge that connects lower southwest Los Santoas
(airport area) with the lower southeast corner of the Countyside
on the opposite side of the bay. The Los Santos approach
is a 3 way lighted intersection, while the countyside approach
and exit is a 'free' flow ramp.
2. Deathsquad Hydroelectrics [Semi-Completed]:
Located on the Los Santos side of the Legionaire Bridge
is an old style hydroelectric powerdam based on one in my
local area. A new landmass was built for the Legionaire
Bridge approach, and those created a small bay with the
original coastline. For some reason I felt there needed
to be a powerdam here. The powerdam is fully 3d, though
features no machinery. Future plans for it to be a safehouse
and possible garage.
3. Legionaire Construction Marina [Completed]:
A medium size set of docks with a boat ramp. One size features
boat docks while the opposite side features a pier. The
pier has a substation for the powerhouse on it, and an 'Workers'
break area with food venders. The dock side features a static
model of my 1968 Stardust Houseboat (older version, will
be updated). The boat ramp was actually used in an attempt
to see if you could pull a boat out of the water with a
trailer.
4. Centeria State Park [Half Done]: A new
landmass on the western side of the Legionaire Bridge which
will feature a heavily wooded natural area. Area still under
heavy development, it is planned to feature Solo's Rockstar
Heights house from his liberty city mod (used with permission)
up on a small hill behind the old motel on the San An Highway,
aka 'Bates Motel'. Behind the house itself will be a copy
of my Morningwood Cemetary from the VC-420 mod.
5. The Waterdeep Death Arena [In Development]:
An outdoor stadium featuring the interior of the Vice City
Demolition Derby arena outdoors. Still under development.
6. Deathsquad Plaza [In Development]: An
area which will feature my 3d skyscraper and a highway garage.
The garage itself we hope to make into a large garage and
save point.
7. The Odie-Illspirit Memorial Tunnel [Under
Construction]: A tunnel through the mountains in northern
San Fierro (northwest corner of the game map). The interstate
will go through this mountain ridge. The tunnel is dedicated
to Odie (RIP) and Illspirit who constructed the Liberty
City Intercity Highway, which is one of my main inspiration
for buiding highways in the GTA world and basically with
their mod, got me into modding. Despite the simple design
of the tunnel, I plan to add two small man-sized tunnels
on top of the first tunnel (air shafts) and a control building
on top of the southern tunnel entrance. There will also
be a toll plaza before the tunnel on the southern end.
[ Updates From v0.5 ]
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- El Corona Ramp (Non-Free Flow Style w/ Intersection
End).
- Verdant Meadows Ramp (Over-Road Finger System
w/ Intersection End).
- North Las Ventura Ramp (Under-Road Finger System
w/ Merging Ramps).
- Spacer Sections.
- Road Signs.
- Odie/Illspirit Memorial Tunnel (Basic Design).
- Includes changed original IPL files.
- Addition of sa420_misc files.
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[ Help Wanted | The To Do Board ]
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1. An SCM coder: There are multiple coding ideas we are
looking help with...
- New Safehouse Locations: Save Locations and Garages located
at the Powerhouse, the Tunnel Control House, Deathsquad
Plaza and the Centeria State Park.
- A race around the interstate.
- A demolition derby in the Waterdeep Death Arena.
NOTE: I've been out of the modding loop since 2007, but
if these CLEO scripts which I have yet to explore can do
the same thing, then we are also looking for a Cleo Scripter.
2. Path Creator
- Someone to place paths around the Interstate. Currently
under development since you cannot just add paths to San
Andreas and no one has a 3dmax scene of all the paths. There
is one program which can add paths to San Andreas but is
difficult to use, and is in reserve as a 'last resort'.
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[ Known Bugs and Errors ]
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.. Version 0.75 is an early version of the San An 420 Highway
mod, a beta version released for testing purposes and the
really bored players who want to look at a half built mod.
Its also for our help wanted board, so people can possibly
create other features for this mod. So with that in mind,
expect small bugs and glitches, there are no known major
bugs with the exception of the occational hiccup caused
by the SA Limit Adjuster, which most mods using it can experience.
Things we know about...
- Misaligned walls.
- Misaligned road textures.
- Vertex color mistakes, such as the lights underneath
the highway at night (though I kind of like it).
- Different shade between certain pieces.
- Northern Highway Tunnel has gaps which allow you to enter
under the map (kind of cool...)
- Missing Ends to Ramp Walls.
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[ Credit Due ]
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.. Rockstar Games for use of certain in-game models, such
as the houseboat interior, or my 'cranes' seen on the highways,
and various textures. Thanks :)
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[ How To Install ]
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Notice!
It is HIGHLY recommend to backup any file you edit when
installing any mod. Copy & Paste is your friend.
And always remember to remove the [ READ ONLY ] option
on your San An Folder.
| 1. |
Copy and Paste the [sa420] folder into \Rockstar
Games\GTA San Andreas\data\maps\
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| 2. |
Go back one folder to \Rockstar Games\GTA San
Andreas\data\ and open gta.dat with Notepad.
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| 3. |
Under "IMG MODELS\CUTSCENE.IMG" copy
and paste the following lines.
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IMG DATA\MAPS\sa420\sa420.IMG
IMG DATA\MAPS\sa420\sa420_misc.IMG
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| 4. |
Under "* Object Types" copy and paste
the following lines under "IDE DATA\MAPS\generic\procobj.IDE"
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IDE DATA\MAPS\sa420\sa420.IDE
IDE DATA\MAPS\sa420\sa420_misc.IDE
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| 5. |
Then further down under "SPLASH loadsc2"
copy and paste the following anywhere.
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IPL DATA\MAPS\sa420\sa420.IPL
IPL DATA\MAPS\sa420\sa420_misc.IPL
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| 6. |
Save and close gta.dat. |
| 7. |
NOTE: This map mod includes editing
certain sections of the game which can cause problems
if not done correctly, it is recommended that you
skip to [STEP 8] and continue the installation,
as this specific step can be skipped and the mod
will still operate correctly. After you have tested
your game, come back to this step and follow the
instructions before.
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land2_sfn01.dff
land2_sfn02.dff
land2_sfn20.dff
lod_land2_sfn01.dff
lod_land2_sfn02.dff
lod_land2_sfn20.dff
sfn_1.col
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Startup the IMG Tool and open \Rockstar
Games\models\gta3.img\ , use the F3 Search
Function and rename the following files listed
above. Its recommended that you just place ORG
in front of the original name and save. Then add
the files found in [IMG Replacements] folder in
the sa420.zip file.
Remember to use the COMMAND->REBUILD
ARCHIVE function before closing the program.
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| 8. |
Download Sacky's SA Limit Adjuster,
available [here]. |
| 9. |
Open the zip and copy/paste everything
from the SALA_Alpha 8 folder into \Rockstar Games\
directory. |
| 10. |
Open "salimits.ini" with
windows notepad or any text editor, and replace
the following lines with the ones found below.
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ColModels=11000
Collision Files=300
IDEs=15000
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Do not replace the # in front of these
lines, otherwise you will deactive them in the code.
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| 11. |
NOTE: This map mod includes editing
certain sections of the game which can cause problems
if not done correctly, it is recommended that you
skip to [STEP 12] and continue the installation,
as this specific step can be skipped and the mod
will still operate correctly. After you have tested
your game, come back to this step and follow the
instructions before.
There are certain small pieces of
the original San Andreas map which cause minor
conflicts with the highway, namely things that
overlap with it. As of version 0.75 these things
only include a few trees, one high voltage tower,
a pumphouse in Las Ventura and some billboards.
Currently through testing it seems that we cannot
just simply give you the IPL files to copy and
paste over the originals, which leaves us with
only a few options. The only major item is the
pumphouse in LS, which we give instructions on
how to remove it manually.
Anyone with MEd Map Editor for GTA
can do their own editing of these files by simply
deleting the objects. Below there is a list of
which IPL files need to be edited, and what to
look for.
- Removing the Las Ventura Pumphouse..
A. Open \Rockstar Games\data\maps\vegas\VegasW.IPL\
with notepad.
B. Edit->Find and seach for 'vegaspumphouse02'
which should be located towards the end of the
list.
7950, vegaspumphouse02,
0, 2013.375, 2913.734375, 39.7421875, 0, 0, 0,
1, 559
C. Delete the entire line, and the
line directly above it which is 'lodaspumphouse02',
save & close.
7949, lodaspumphouse02,
0, 2013.375, 2913.734375, 39.7421875, 0, 0, 0,
1, -1
- Other IPLs which need to be edited,
found in \Rockstar Games\data\maps\
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countryW.IPL
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- Trees on the west end of the Legionaire
Bridge.
- High Voltage Tower at the western end
of the Legionaire Bridge.
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vegasW.IPL
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- The Pumphouse which overlaps of ramp.
- Billboards at the other end of the NLS
Ramp.
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vegasN.IPL
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| - Billboard overlapping one of the ramp
roads. |
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SFn.IPL
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| - One or two pine trees near the tunnel
entrance. |
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SFw.IPL
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| - Two Trees in the roadway. |
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| 12. |
Play the game.
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[ About Deathsquad Industries & WaterdeepMUD
Entertainment ]
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.. Deathsquad
Industries is a 'rainy day' hobbist who deals in many
different forms of games and media. Inspired by the Odie-Illspirit
Intercity Highway Mod for Grand Thef Auto: Liberty City,
Deathsquad set out to duplicate that feature for Vice City,
as both Odie and Illspirit had expressed an interest in
-not- making a highway for Vice City. And so Deathsquad
Industries was born, where we deal with Concrete and Concrete
Accessories. We have gone on to make only a few other mods,
keeping our highway systems a top priority though.
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Vice City Interstate 420
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A 3 lane interstate highway that encircles
the city of Vice City, includes 32 ramps, rest areas
and additional areas and scripts. |
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1968 Stardust Hosebouat
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A large 'trailer' style houseboat based
on an actual manufactored boat with detailed interior.
#1 House Download for San An on GtaGarage.Com |
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The San An Roadtrain Trailers
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Replaces the luggage trailers at the
airports with semi-trailers, where you can connect
a tractor trailer to them and create the famous roadtrains
of multiple trailers. |
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San An Interstate 420
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A redesigned system based on the Vice
City 420, includes a 2 'luxery' lane highway with
several various ramp styles and other small zones.
A vast improvement in design over the VC420. Still
in development. |
.. WaterdeepMUD
Entertainment is a freelance group which has provided
various forms of freelance entertainment on the internet
for over a decade. Its primary function is the operations
of Waterdeep "City
Of Splendors", a text based mmorpg that has operated
since 1997 (WoW without graphics, god forbid you read and
use your imaginations). They are also part owners of KMRL
Mojo Radio Live, an online radio station.
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[ Disclaimer of Use & Distribution
]
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.. All non-original Rockstar material found in this mod
is copyrighted (c) 2009 WaterdeepMUD Entertainment &
Deathsquad Industries. Installation of this mod is of course
at your own risk, we have tested this on a clean version
of GTA: SA v1.0 only, and it worked no problem. All files
and zips are scanned to be free of viruses. This mod and
the contents inside are open for free use as long as credit
is given, dff files are not locked. Site owners are free
to post and host this mod from their sites, of course for
the latest version, check out Deathsquad
Industries homepage at WaterdeepMudEntertainment.com.
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